In 2018, the European eSports market has generated revenues of about 240 million Euro. By 2023, an annual increase of 23 percent to EUR 670 million is expected (Deloitte 2019, study on the European eSports market). This economic growth will turn the industry into a real job engine, as there is an increasing demand for trained specialists.
With the specialization "eSports Studies", you will receive additional training tailored to future jobs in the eSports sector.
Starting semesters:
Winter semester on the basis of one of the following Bachelor programs:
- Digital Media & Marketing (B.Sc.)
- Digital Business & Data Science (B.Sc.)
- Game Design (B.A.)
- Sports & Event Management (B.Sc.)
Specialisation: eSports Studies
Language, campuses and intakes
- English (Berlin, Hamburg, Iserlohn)
- Winter semester: September
- Summer semester: March
Tuition fee:
EU and Non-EU applicants: € 125 monthly (in addition to study programme fees)
Curriculum:
Study programs that offer a specialization in eSports Studies:
- Game design
- Sports and event management
- Digital media and marketing
- Digital business and data science
In 2018, the European eSports market has generated revenues of about 240 million Euro. By 2023, an annual increase of 23 percent to EUR 670 million is expected (Deloitte 2019, study on the European eSports market). This economic growth will turn the industry into a real job engine, as there is an increasing demand for trained specialists.
- Theory 1: Art, Design and cultural studies General Foundations: General Design Foundation Program Foundation 1 Code and algorithm Foundation Project 1 Game and play Tools and technologies 1 Technological design methodologies
- Strategic value creation Personal and Organization Quantitative and qualitative Method Finanzbuchhaltung & Bilanzierung Digital media and communication Employability: Soft skills
- Content production Recht Applied research project Controlling and cost management Digital transformation Employability: Agile and creative methods
- Experimental media Media production management Reputation management and crisis communication Digital enterprise Finance Digital work/Lab
- Electives (1 out of 2) Internship abroad Internship semester
- Practical Experience Internship Final thesis Bachelor Thesis Kolloquium Bachelor Thesis
- Programming Management Basics Mathematics and statistics Economics Marketing, sales and CRM Employability: Business English
- Big data and Analytics Personal and Organization Quantitative and qualitative Method Finanzbuchhaltung & Bilanzierung Digital media and communication Employability: Soft skills
- IT platforms Law Applied research project Controlling and cost management Digital transformation Employability: Agile and creative methods
- Advanced programming IT Agile development IT security and crypto technologies Artificial intelligence Finance Digital work/Lab
- Electives (1 out of 2) Internship abroad Internship semester
- Media management Management Basics Mathematics and statistics Economics Marketing, sales and CRM Employability: Business English
- Practical Experience Internship Final thesis Bachelor Thesis Kolloquium Bachelor Thesis
- Theory 2: Theories and discourses in Media and cultural theory Studium Generale: Essentials Program Foundation 1 Art for Games Foundation Project 1 Game development Tools and technologies 1 Digital and analogue Workflow
- Theory 3: Discourses of Aesthetics and Ethics Project 3: Games as research Project 4: Games as Narrative Tools and technologies 3: Digital and Analogue techniques
- Theory 4: BA Proposal Project 5: Games as Cultural Technique Project 6: Games as Expression Professional Practice: Start-up
- Semester Abroad or Internship Semester
- Curatorial Practice: Presentation Methods BA Project: BA Thesis BA Visualization BA Documentation/ Presentation
- Sports and Event economics Management Basics Mathematics and statistics Economics Marketing, sales and CRM Employability: Business English
- Sports and event management processes Human resource organization Quantitative and Qualitative methods Financial accounting and reporting Digital media and communication Employability: Soft skills
- Sport and Event Marketing Law Applied research project Controlling and cost accounting Digital transformation Employability: Agile and creative methods
- Managing Professional sports market Managing fitness and recreational Sports market Event processes and service management Entrepreneurship and Innovation in sports and events Finance Digital work/Lab
- Electives (1 out of 2) Internship abroad Internship semester
- Final thesis Bachelor Thesis Kolloquium Bachelor Thesis